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Plus, there are plenty of indie games created these days that have worse graphics. The truth is that if you are playing this game for nostalgia reasons, then you may be disappointed because the graphics are not great.
Watch a video on YouTube of the gameplay, or look at a few screenshots of the graphics to see if they are a deal breaker for you. Empire Earth is not a bad game, but it is not nearly as good as the second version, and the third is not nearly as good as the second version.
The point is that if you want this game at the peak of its powers, then try the second version. Always available from the Softonic servers.
Laws concerning the use of this software vary from country to country. Players can freely manage and control their military bases using the Picture In Picture feature, which allows players to monitor the units and buildings within the game.
And players can use the Citizen Manager in Empire Earth II to allow the game to bring forth suggestprotons about the base and strategic planes.
Apart from other unique yet great campaigns of this game, players can also play the Skirmish mode, where players can connect to a computer bot and start playing against each other.
Covering more than , years of inglorious war spanning 14 epochs, this is the kind of game you can take to school, play during history and get away with it on educational grounds.
But let's not get carried away. Sure, the researchers for EE must have exhausted the world's supply of Prozac months ago, but the fact remains it's just a damn game.
The influence of AOE is palpable, and diere are even sound effects like mining and building that are exactly the same.
However, with this being a beta version, it's likely that the final sound files have yet to be added. What of the famous epochs then? The epoch system itself actually works in the same way as technology progressed in AOE.
In other words, once you've gathered enough resources and established certain key structures such as barracks and stables, you move onwards to new technology and a truly awesome amount of upgrades.
For example, once you reach into the Atomic Age, towers become 88mm AA guns and docks become naval shipyards. Likewise, special 'hero' units like Napoleon make way for the likes of Baron Richthofen.
Basically, Empire Earth is all about speed. The faster you progress through the epochs the stronger your weapons, beliefs and heroes become, and thus you're more likely to trounce opponents.
We hate to keep going on about it, but the whole framework of the game is virtually a copy of AOE even down to the collection of food, wood, stone, gold and iron resources.
When it comes to the multiplayer game Well, you'll hardly notice the difference. One notable difference though, is the option to call upon metaphysical powers.
With a temple and a powerful priest you can bring forth such spectacles as volcanoes, earthquakes and tornadoes. Wonders also play a very major part in the spiritual side of the game, with buildings such as the Tower of Babylon and Library of Alexandria helping to reveal the enemy strongholds and to convert enemy civilians.
Although we've been informed that the A1 has yet to be finalised it's nice to see most of the units have a brain. Unit path-finding is good, and military types appear to know their stuff when it comes to battle positions - they even have the good sense to retreat when being pasted.
There are also four different behaviour patterns to choose from including guard mode, patrol mode, aggressive mode and defensive mode.
Our personal favourite is the 'explore' icon that unsurprisingly sets your selected unit wandering off into the wilderness. So, if you've had enough of manually exploring fog-of-war, you can understand what a stroke of pure genius this particular option is.
Even panicky farmers seem to have lost their usual simple view of life by adopting a brave 'never say die' attitude that keeps them glued to fields in all but the most violent attack.
We only have one problem with the units at this stage of development and that's the way they keep getting lost behind buildings. But, it's a simple problem and should be easy enough to fix.
By far the most striking thing about EE is the whole atmosphere. The music varies depending on the epoch, and along with the graphical changes occurring throughout the game there's a real sense of purpose to the proceedings.
EE also hints at a unique rawness that AOE never managed. The liberal use of blood and the ability to zoom right into the action helps of course, but there's something else there that we can't quite put our finger on So, with a couple of months to go before release Empire Earth is looking and feeling good about itself.
Our only major criticism at this point is the blatant lack of originality, but if Stainless Steel Studios is sacrificing that for good old fashioned playability, who are we to complain?
Although Empire Earth bares many similarities to Age Of Empires, its one defining difference is that you can zoom right into the thick of the action.
But can you really play from this view, or is it just a flashy feature that will look great but be useless in terms of gameplay? Having spent the best part of a week playing the Beta, I have to admit it's nearly impossible to play from this view.
Ihr braucht noch einen kleinen Zeitvertreib bis Weihnachten? Wie wär es denn mit Empire Earth: Gold Edition? Den Titel gibt es derzeit nämlich kostenlos.
Gute 10 Jahre hat das Strategiespiel bereits auf dem Buckel, veraltet ist es deshalb aber noch lange nicht na gut, von der Grafik einmal abgesehen. Unter anderem fügt dieses den 21 Zivilisationen des Hauptspiels noch einmal Japan und Korea hinzu.